A Game of Thrones CATAN Brotherhood of the Watch Board Game - Strategy Game, Adventure Game for Kids and Adults, Ages 14+, 3-4 Players, 60-90 Minute Playtime, Made by CATAN Studio
STRATEGY GAME: The Brothers of the Night’s Watch recognize you as a natural leader as you struggle for promotion within their ranks. You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift. Build, defend, and rise above your brothers to become the new Lord Commander.
FUN GAME WITH COUNTLESS REPLAY OPPORTUNITIES: The completely variable board provides great value through nearly limitless replayability. You will never have to play the same game twice.
BUILD AND/OR JOIN A COMMUNITY: Whether you play as a family, a board game group, or via video conference as you stay at home, CATAN is a social game that provides plenty of opportunities for player interaction. You may even find yourself exploring the exciting world of CATAN tournaments.
MINUTES TO LEARN AND A LIFETIME TO EXPLORE: The basics of CATAN can be learned in just minutes, but it offers enough depth to remain compelling as you explore strategies and tactics for years to come.
NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult board game can be played with 3 or 4 players. We also offer CATAN extension packs for 5-6 players as separate items. The average playtime is 60 minutes.
Product Specifications
Product Dimensions: 11.63"L x 11.63"W
Item Weight: 5 Pounds
Country of Origin: China
ASIN: B07746H7R2
Item model number: CN3015
Manufacturer recommended age: 13 - 15 years
Best Sellers Rank: #24,660 in Toys & Games (See Top 100 in Toys & Games) #1,108 in Board Games (Toys & Games)
Customer Reviews: 4.8 out of 5 stars 2,799Reviews
Is Discontinued By Manufacturer: No
Release date: March 5, 2017
Manufacturer: Asmodee
Edition: Classic Edition
Batteries Required?: No
Color: Multi
CPSIA Cautionary Statement: Choking Hazard - Small Parts, No Warning Applicable
Sub Brand: Game of Thrones
Package Type: Standard Packaging
Language: English
Unit Count: 1.0 Count
Number of Items: 1
Global Trade Identification Number: 00841333103330
Assembly Required: No
UPC: 841333103330
Product Information
Take the black in A Game of Thrones Catan: Brotherhood of the Watch ! This standalone game builds upon the Catan players know and love by introducing new elements of strategy and gameplay alongside the thrilling setting of George R.R. Martin’s A Song of Ice and Fire . Join the Night’s Watch and fight to keep Westeros safe by developing the Gift, defending the Wall from Wildlings, and rising above your brothers to become the new Lord Commander of the Night’s Watch!
From the manufacturer
Game Story
The battle to defend the Realms of Man begins in A Game of Thrones Catan: Brotherhood of the Watch, a strategic game designed by Klaus and Benjamin Teuber and grounded in the engrossing world of George R. R. Martin’s A Song of Ice and Fire series. Take the Black. Defend Westeros. Become the Lord Commander.
The Brothers of the Night’s Watch recognize you as a natural leader as you struggle for promotion within their ranks. You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift.
Drawing sustenance from this unforgiving landscape offers enough challenges, but you must also defend the Wall against the Wildlings fighting their way into Westeros to escape the horrors that awaken in the North.
Build, defend, and rise above your brothers to become the new Lord Commander. But be wary—the north holds many dangers, and winter is coming.
Gameplay
The objective will be familiar to players of the original Catan—the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night’s Watch.
Players use lumber, brick, wool, grain, and ore resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying Development Cards. Each of these acts bring players increased power and recognition through the awarding of victory points.
In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders. At the start of their turn, a player rolls three dice: two to indicate which resources will be harvested from the Gift and one to determine which, if any, Wildlings advance toward the Wall.
Once the harvest has been reaped and the Wildlings have advanced, players may trade their resources with each other.
Victory occurs from either improving the infrastructure of the Gift enough to keep it safe, or by the honor of having most valiantly tried to defend the Gift if it falls.