Spiteful evils stirs beneath the mysterious lighthouse called Gauntlight.
When the lighthouse emits an eerie glow, locals suspect that something sinister threatens the countryside.
Brave heroes must explore the ruins around the lighthouse and delve into the dungeon levels beneath it.
Hideous monsters, deadly traps, unexpected allies, vengeful ghosts, and more await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!
The Abomination Vaults Adventure Path is a complete campaign taking heroes from 1st to 11th level.
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From the Publisher
The Abomination Vaults in One Big Book!
Enter the Megadungeon!
According to legend, the heroic founders of the sleepy coastal town of Otari had slain the wicked sorcerer Belcorra many years ago. For a time, thrill-seekers explored the ruins around the mysterious lighthouse called Gauntlight, but today, common knowledge holds that the place has become a haven for pests—no longer a source of active danger or significant treasure after being completely picked over. Nearly 500 years have passed since Belcorra’s defeat after all...
When Gauntlight starts glowing with a baleful light, the people of Otari suspect that it’s an ominous prelude to sinister events. Heroes are needed to explore the ruins around the lighthouse and delve into the dungeon levels below. Hideous monsters, deadly traps, unexpected allies and vengeful ghosts all await the adventurers who dare to enter the sprawling megadungeon called the Abomination Vaults!
Evil stirs in the depths of the Abomination Vaults, where the evil sorcerer Belcorra Haruvex attempted to raise an army of monsters hundreds of years ago. Brave heroes must venture into a dungeon full of beasts and traps to prevent a spiteful villain from rising again!
With the Abomination Vaults Adventure Path, experienced GMs have enough content to make their campaign really shine, and newer GMs will have something they can handle that will amaze their players.
The Abomination Vaults Adventure Path takes characters from 1st level to 11th level.
This Adventure Path offers the heroes a clear “home base” in the town of Otari that could be dropped into just about any campaign setting, Age of Lost Omens or otherwise.
The campaign extends from the locale of the Pathfinder Beginner Box, which has brought new players to the Pathfinder Roleplaying Game.
This isn’t just a reprint of the three adventures bound within a hard cover.
This collection opens with a synopsis of the whole campaign, a timeline, and the primary villain’s background.
Next, readers will find a chapter detailing the town of Otari. As the heroes’ home base, it is the source of numerous rumors and side missions.
The bulk of the hardcover details each one of the 10 dungeon levels.
Included is an article about the evil god lurking behind the events of the campaign.
An enormous Adventure Toolbox presents all the new items, spells, artifacts, archetypes, and more. This toolbox also contains nearly 30 new monsters featured in the campaign!
At the end is a Glossary that gives a short summary and location for dozens of NPCs, groups, unique items, and more. This will help GMs keep details regarding NPCs in mind.
The Abomination Vaults Adventure Path gives you a complete megadungeon campaign in a single book. There are doors to be kicked down, loot to be plundered, side quests to fulfill, people to help, and even a few dragons to fight!