Highly complex strategy game, yet very easy and intuitive to learn the rules
More than 70 detailed miniatures
High re-playability due to the variable start setup
1-4 players; play time ~1 hour per player
Product Specifications
Product Dimensions: 14.57 x 10.83 x 3.15 inches
Item Weight: 4.62 pounds
ASIN: B08W25WMGW
Manufacturer recommended age: 14 years and up
Best Sellers Rank: #708,857 in Toys & Games (See Top 100 in Toys & Games) #22,207 in Board Games (Toys & Games)
Customer Reviews: 4.7 out of 5 stars 13Reviews
Manufacturer: PKB Games
CPSIA Cautionary Statement: Choking Hazard - Small Parts
Language: German, English
Number of Items: 1
Product Information
Product description
Trench Club
The strategy board game set in World War I
During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and flank them with your tanks and infantry or surround and annihilate them.
Epic battles
Trench Club is a complex strategy game in which, in addition to attack strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents.
Here is what players consistently said they most enjoyed:
Highly complex strategy game, yet very easy and intuitive to learn the rules
More than 70 detailed miniatures
Individual strengths of the different nations and units, yet balanced chances
The game stays in balance for a long time, so every player still has a chance to win and stays excited
High re-playability due to the variable start setup
Game modes (1-4 players):
Competitive mode for 3-4 players in teams
Cooperative or competitive mode for 2 players
Solitaire mode for 1 player
Playing time ~1 hour per player
The game includes two detailed maps (on the front and back of the game board). The movement range of the different units depends on their speed and the terrain they are moving on. For example, streets allow for faster movement and forests slow you down.
You can conquer strategically important forts in the game. The forts will produce money you can use to repair your damaged units or buy reinforcements.
The game has high re-playability because no game starts like the other. Each player uses their starting units to build 3 armies. These armies are then randomly placed on the game board for the start setup. This puts you right into action and allows for different strategies with high variability.
Innovative marker system to indicate damage and combat experience of units
Trench Club features a complex combat system that depends on type of unit, combat damage, experience, strategic formation, terrain and armor. “Dice luck” only plays a minor role (since battles involve a lot of 12-sided dice the outcome is usually around the expected value).
Each unit can suffer damage (gray markers) in battles and gain combat experience (white, yellow and red markers) that can be added to the miniature units. This way you can level-up your units during the game.
Trench Club is a highly complex strategy game, yet very easy and intuitive to learn the rules. And you can start playing immediately: The rule book includes a quick start guide of only 3 pages that allows you to start playing immediately without reading the rules before. You read one paragraph then play the according turn phase, then you read the next section and continue playing.
The game includes a printed rule book in English/German language. Spanish, French and Italian versions are available for download.
Special Forces units
The included "Special Forces" extension includes 8 new unit types (cannon boat, medic, airship, poison gas launcher, ground attack aircraft, railway gun, gun turrets and minelayer) for even more fun and variability. The special forces work like technological developments: you can purchase them, but you don't know what you will get! It can turn your strategy upside down if you hoped for an airship but actually get a medic.
While the normal game units are carefully balanced, the special forces units are not. Each one adds heavy disruption to the game-play and requires an entire new strategy. Let me give you some examples:
The Minelayer can install explosive mines throughout the battlefield. You know where they are - but your enemy doesn't!
The Poison Gas Launcher (one of the many horrors of World War I) damages units on multiple fields at the same time - friend and foe!
The Medic lets you repair units in the field - normally you would have to retreat from the front line to your own forts
14 extra large fort (bunker) miniatures
Forts (bunkers) are printed on the game board - which is totally sufficient for the game. However, it just looks so much cooler with the included extra large fort miniatures to place on the game board!