Why We Wrote This Book
When the opportunity arose to create the third edition of Designing Interfaces, we were excited for a number of reasons. First, we couldn’t help but be impressed that we have seen this title regularly on our colleagues’ desks and shelves over the years, a constant companion. Indeed, Designing Interfaces has been a lasting source of information and inspiration for many designers for a decade and a half. It’s a privilege to have a hand in updating this stalwart text.
The timing was right, too. The speed of change in technology and our digital lives has increased dramatically. Design is undergoing rapid change, as well. Designing Interfaces needed to be updated. That meant a twin opportunity of bringing forward what makes this book special and then sharpening and freshening the focus of the book.
The vision we said “Yes!” to is this: we see the need for a new guidebook to design. It would help make sense of this new state of software design. We wanted to write a guidebook that would have broad appeal, one that would be kept on hand by designers and teams of all stripes, from novice to seasoned. Although it’s no longer possible for a single tome to be a guide to all emerging digital channels and specializations, we still wanted a guidebook that would speak to the “home base” of interaction design as we understand it today. For this reason, we decided to focus this third edition on screen-based interaction design for web and mobile. What we removed is outlined in just a moment. Finally, we wanted to write a guidebook that offers a unique point of view. What makes Designing Interfaces unique and relevant is obviously its design patterns. We added some patterns of our own, specifically those aspects of human cognition and behavior that influence our design work. We hope we have a guidebook that brings design patterns to a new audience.