Chapter 11, Playing Together with Multiplayer, converts our single-player experience into a multiplayer one.
Chapter 12, Exporting to Multiple Platforms, shows how we can export the game for different platforms.
Chapter 13, OOP Continued and Advanced Topics, introduces the more advanced object-oriented programming (OOP) topics such as the super keyword, static variables, enumerations, lambda functions, the different ways of passing values to methods, and the tool keyword.
Chapter 14, Advanced Programming Patterns, gives us a basis for programming patterns and explores the Event Bus, Object Pool, and State Machine patterns so that we can use them in our next project.
Chapter 15, Using the File System, introduces the file system of the Godot Engine and shows us how we can save and load data in our game.
Chapter 16, What Next?, leaves us with some last techniques and resources to start the next game project as well as introduce the game development community we can be part of.