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About the autho - Paul Martin Eliasz
Paul Martin Eliasz is a senior technical artist, Unreal Authorized Instructor & Training Partner, with 12 years of expertise in 3D CGI and real-time engines. He leads his own studio, specializing in game development and 3D applications for web streaming, VR, XR, and virtual production. Paul has worked with top clients like Netflix and Bentley and consulted for companies such as Outernet Global and PureWeb. He actively mentors and educates for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson, and Epic Games EMEA, and regularly delivers sessions at universities across Europe and Asia. He also creates customized educational content for aspiring Unreal artists aiming for careers in gaming, animation, automotive, and virtual production.
Results of Spawning Meshes Using the PCG Tool on the Landscape
Discover the benefits of using the new PCG tool over traditional methods like HISM/ISM.
Understand how PCG improves performance by efficiently processing large data sets.
Learn how PCG contributes to more stable and optimized level performance.
Create your first PCG Graph by following a step-by-step process using simple and effective nodes.
Creating Your First Procedurally Generated Forest
Learn how to build a PCG tool to generate a forest procedurally on the landscape.
Gain an understanding of key nodes like Self Pruning, Bounds Modifier, and Difference to structure and diversify foliage placement.
Master optimization techniques to enhance the performance and stability of your PCG graph.
Discover how to evaluate and improve the efficiency of your procedurally generated systems.
Building Custom Blueprints with the PCG Component
Learn how to create a custom PCG Blueprint using Actor Blueprints and a PCG graph.
Gain essential skills to design and control content generation across landscapes.
Understand the importance of crafting personalized PCG graphs for greater flexibility and precision.
Prepare to enhance the current blueprint by developing a more efficient and interactive foliage tool in the next chapter.
Building Spline Controllers with the PCG Graph
Learn how to use spline control to manage and guide the PCG graph.
Configure actor blueprints to work seamlessly with spline components.
Merge multiple PCG graphs into a primary graph for streamlined use within an actor blueprint.
Gain the ability to adjust asset numbers in real time, improving flexibility while working in the viewport.
Building a PCG Graph with Landscape Materials
Learn how to use spline control to guide the PCG graph based on Landscape layer material information.
Build on previous knowledge by blending Landscape material layers with PCG graphs inside an actor blueprint.
Discover efficient techniques for working with Landscape tools and materials in controlled PCG environments.
Create custom landscape materials and link them to PCG attributes to spawn foliage based on layer colors.
Creating Dynamic Animated Crowds with PCG
Learn how to create custom actor blueprints and integrate them within the PCG graph.
Understand how to combine actor blueprints with the PCG plugin for dynamic crowd creation.
Gain the skills to build functional PCG setups for simple crowd simulations and repeated testing.
Be encouraged to design your own character meshes using the template built in this chapter.
Exploring Optimization, Debugging, and Performance Tools
Learn how to optimize the PCG plugin to improve performance and reduce processing load.
Gain valuable insights into minimizing draw calls during world-building projects.
Understand the potential risks of heavy processing with PCG and how to avoid project crashes.
Apply optimization techniques to mitigate performance issues in future development.
Cheat Sheets, Extra Tips, and Shortcuts
Gain valuable insights into the additional functionalities of each node and their impact on PCG graph configurations.
Learn techniques to enhance personal and professional projects with more effective PCG setups.
Emphasize the importance of experimentation and creativity in mastering procedural content generation.
Continuously refine techniques and push the boundaries of PCG to create stunning and immersive environments.